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sgalagan
(Over 1 year ago)
This is amazing! Overhead view is fantastic!
Good work! thx
Nathanael.Lawrence
(Over 1 year ago)
As a side note: others have said it elsewhere, but it's quite true and very funny that when shooting a synth like this you get some very inquisitive looks from your fellow human beings. People just don't know what to make of it or what can have come over you, especially if you're hurrying.
Four brave souls had the courage to approach me and ask me exactly why I was taking so many pictures and I happily gave them as brief an explanation as I thought they were after. Happily none of them were giving off an air of disapproval and|or attired in official looking security uniforms.
Nathanael.Lawrence
(Over 1 year ago)
The dome was a gamble, for sure. I had shot very nearly everything else at that point, if I'm remembering correctly, and felt like I should probably take it easy on any further shots inside this central lobby, but as soon as I saw the reconstruction, I wished that I'd taken more. I had some real doubt that Photosynth would be able to track it as it is largely symmetrical, but it did very well with what I gave it. I'll certainly have to take more care to connect all four corners to the dome next time.
Overhead view is very handy (especially for navigating quickly to a particular area), but for my more adventurous viewers, turning the photos off in the Direct3D viewer (use the [P] key) and using the [W] [A] [S] [D] keys to move around and [{] [L] [:] ["] keys to look around is hard to beat, as long as your video card has the right stuff.
You can use keyboard controls in the Silverlight viewer too, but it's not as fast + it turns off 1/2 the points while you move.
Nathanael.Lawrence
(Over 1 year ago)
Hey there! Thanks for the avid exploration and exclamation.
I totally relate to the feeling of, "...there are *not enough* pictures in this synth."... as you may well imagine. =)
The great thing about this building is that it is pretty nearly completely panelled in marble, giving each part a unique texture which the synther can quickly learn. The difficulty is that all light sources are reflected in the marble.
There's definitely part of me that looks at how densely the floor reconstructs when I barely glanced over it (like around the couches) and thinks to itself, "Hmm. Look at how easy it would be to build the entire floor and steps.". The enemy there is naturally the RAM limit. The best computer that I have at my disposal only has 4GB of RAM, running 64bit Windows 7.
I'm also curious to see what I would get if I shot only photos completely perpendicular to the walls except perhaps one orbit per corner.
michaeldenis
(Over 1 year ago)
In any case, good work! Thanks for creating such an extensive synth! (The Captial Dome really blew me away)
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