michaeldenis

CEO@iNveridux
http://iNveridux.com/


5th Avenue Theatre
5th Avenue Theatre
David-Photosynth-Team (9 months ago)
Apologies for the very late reply. No, it was not shot via video.. It was show with the Photosynth app as a set of stills. Can't rightly say why the people around me weren't bugged by it :-)

michaeldenis (Over 1 year ago)
Cool stuff, David! As a side note, I'd be very interested to learn if this PhotoSphere(tm) was shot in video or with stills.. It is fairly error-free (notes the top left of stage). What's especially notable, is that none of the people *right next to you* seem bothered of your actions. Very interesting! Prior to this latest approach, it was almost impossible to shoot something like this in a crowded area without getting a lot of gawks. I suspect that this capture approach and ICE's latest video-based rendering may mean very cool things for the medium. Expensive things, but very cool things (; In any case, great work! Thanks for sticking with it, Microsoft, Photosynth, and Team! -Michael http://iNveridux.com

more...
Photo360_Team46 - Holland Village, Singapore
Photo360_Team46 - Holland Village, Singapore
OBTRUNCO (Over 1 year ago)
I can't believe it has that many favorites. I would have prefered to see a continous 360 pano, not this. It just looks like shots piled on top of eachother.

Hanwei (Over 1 year ago)
Is that The windmill?! Why is it turning smaller and smaller?

euniceyee (Over 1 year ago)
haha.. Thank You!

zainilovesjoneunice (Over 1 year ago)
ello eunice nice one

cyberspace (Over 1 year ago)
Job well done. I now know how holland v looks like.

more...
iNveridux@Boston Museum of Science - "Cliff" - 109photos
iNveridux@Boston Museum of Science - "Cliff" - 109photos
iNveridux-002 (Over 1 year ago)
Thanks for your interest! @MigOneCorp: Great question--> I utilized no special program. Indeed, Photosynth itself is an amazing tool, but for the fact that it is also a *new* tool, and therefore the book hasn't been written about how to use it. iNveridux hopes to write such a book. -Michael

MigOneCorp (Over 1 year ago)
how did you make this? wich program do you use? AWS

michaeldenis (Over 1 year ago)
Arguably my favorite synth... :)

more...
Standing On Musselman Arch
Standing On Musselman Arch
michaeldenis (Over 1 year ago)
Very striking! and, I'm guessing, named after Russ Musselman? He was, I recall, a legendary outdoorsman from early in the last century, back when that area was even more wild.. Another picture of Musselman Arch: http://www.archmillennium.net/Musselman_Arch.htm

more...
Utrecht, Vrijheidsbeeld, Dom, Sol, Lumen, University, 3Km, Laserbeam, Domplein
Utrecht, Vrijheidsbeeld, Dom, Sol, Lumen, University, 3Km, Laserbeam, Domplein
michaeldenis (Over 1 year ago)
Hi m(X)! With the shift to mobile synths, I'm happy to see you're still posting (: Keep up the good work! -Michael http://iNveridux.com/

David-Photosynth-Team (Over 1 year ago)
Hi M-... Please contact me at photosynth@live.com. I'd like to speak to you please... thank you!

more...
Pergamon Hellenistic Room
Pergamon Hellenistic Room
LeeBinns (Over 1 year ago)
This is really cool.

michaeldenis (Over 1 year ago)
Cool stuff, Blaise~! We don't have enough 360x180s, so it's exciting to see "the team" returning (perhaps) with some clever ways to make it happen on the easy. Exciting stuff! --Michael iNveridux.com

more...
Utrecht, Rietveld, Schröder, House, World, Heritage
Utrecht, Rietveld, Schröder, House, World, Heritage
M5 (Over 1 year ago)
You should also check out something else, another neat house,a 1536 photo's walkthrough in a brick castle. Found at M5 and/or M14

michaeldenis (Over 1 year ago)
Cool Stuff, m(X)! What a neat house... checking out the Wiki on it right away (:

more...
New York, Times, Square,
New York, Times, Square,
michaeldenis (Over 1 year ago)
Hey Mx, what's up? Your works are, possibly, the best. I hope you still frequent these boards. Send me an email: michaeldenis@gmail.com I want to talk with you a new project I'm putting together. Thanks, Michael

more...
Amsterdam, 360, 1 Mile Synth, Het IJ, Floating, Restaurant, Nemo, Entrepotdok
Amsterdam, 360, 1 Mile Synth, Het IJ, Floating, Restaurant, Nemo, Entrepotdok
michaeldenis (Over 1 year ago)
Hey Mx, what's up? Your works are, possibly, the best. I hope you still frequent these boards. Send me an email: michaeldenis@gmail.com I want to talk with you a new project I'm putting together. I'm re-posting this here because I do not which, if any, accounts you still use. Thanks, Michael

more...
Utrecht, HDR, Anne Frank, Janskerkhof
Utrecht, HDR, Anne Frank, Janskerkhof
michaeldenis (Over 1 year ago)
Hey Mx, what's up? Your works are, possibly, the best. I hope you still frequent these boards. Send me an email: michaeldenis@gmail.com I want to talk with you a new project I'm putting together. Thanks, Michael

M5 (Over 1 year ago)
Hi Mark, Actually both, e.g. Anne Frank, Willibrord are tonemapped, Kruisgang, Paushuize are AEB. Appearing soon Cereol>tonemapped (2008) & Muse > AEB~multiple exposure Regards Mx

douglas (Over 1 year ago)
Hi - you have some great HDR synths, keep them coming. Are they created from multiple exposures or these are just tone mapped? Mark.

more...
45th Place NE As It Once Was
45th Place NE As It Once Was
michaeldenis (Over 1 year ago)
Looks good, Nathanael! The overhead view suggests that you have a strong 3D model waiting to be processed here.

amn.hodge (Over 1 year ago)
I agree with and like the idea of moving in arcs down the street. It's actually unneccisary to make a full arc (Three and sometimes two pictures suffice) I've done it myself before.

Nathanael.Lawrence (Over 1 year ago)
I also thought of a different technique for shooting the shots that look straight down the street as I was finishing this shoot that I'll have to try next time. It basically breaks down to a bunch of arcs from one side of the street to the other, keeping focused on one end of the road or block as you do so, rather than the method that I used here of disconnected straight paths up both sidewalks and back as well as straight up and down the middle of the road. It seems like it might provide a more reliable navigation experience as well. Trying to move around in this version is pretty awful as far as the photos are concerned. Free navigation is pretty fun in pointcloud mode, though, especially, as you say, in the Direct3D viewer.

Nathanael.Lawrence (Over 1 year ago)
Thanks, Jim, I appreciate it. =) This is one of my favourites too. I'm waiting for the day when this will automatically link with my 'Orbital Propulsion...' and 'Obligatory Hydrant...' synths (or when the Bing Streetside car drives by and its 3D scanner information is combined with my synth's pointcloud). I do find that focusing on one object at a time leads to far better point clouds but sometimes I just want to see an idea of what everything would look like linked together. It can't hurt to try a big synth, right? There are a fair few photos which didn't synth in which I've left included in this version of the synth, as learning what does or doesn't work is often more valuable and interesting to me than having only 100% synthy versions listed publicly. That's just me, though.

jimcseke (Over 1 year ago)
Wow ! I might be to old to say this, or do they still say this? "Cool....really, really cool". In the Direct 3d viewer, alot of the street scenes really stand out beautifully in the point cloud. Nice work ! This one is a keeper for me.

more...
Sculpture, Vigelang Sculpture Park, Oslo, Norway
Sculpture, Vigelang Sculpture Park, Oslo, Norway
michaeldenis (Over 1 year ago)
hey! I noticed your PS from your comments here: http://www.visual-experiments.com/2010/11/09/photosynth-toolkit-updated/ I think your photosynth demonstrates very well the "statue"-circle approach. In a slightly different time, let's say a year ago, you would have been swarmed with views. Good work!

more...
Svartifoss Waterfall, Iceland
Svartifoss Waterfall, Iceland
michaeldenis (Over 1 year ago)
Contrast my photosynth of a pictograph in Canyonlands National Park: http://photosynth.net/embed.aspx?cid=d1ad7d29-b92c-44e3-ae72-893d12125051 versus simple synth that tends to prove the concept really well: http://photosynth.net/embed.aspx?cid=740a069e-c9f0-41a9-a043-0b93fc06d0a3 Your efforts on photosynth probably reach more towards proof of concept, I'd imagine, and therefore minimalism really does make sense. I was surprised to learn that you'd shot these shots at Skaftafell prior to PS's creation. Serves me right for only scanning the description...

michaeldenis (Over 1 year ago)
I see what you mean: Many photos confuse where few photos illuminate. What I'm noticing in my own work is the advantage of drilling into a photo by approaching an object and taking another photograph, and then repeating this approach five to ten times. Your point is well taken, though. What I would consider to be the best "statue synths" are those that follow a *single* circle of photos around an object (creating the donut orbis) and then, perhaps, come in through a single drilled path in order to get a lot of close-ups. My sense is that these 3D models are more difficult than the rock art or museum galleries to synth. Personally, I love shooting objects that have both possibilities in them: A long approach and a "end object" that looks good in close-up. I am just wrapping up a trip to Southeastern Utah and I've created a series of synths that should exemplify this type of approach. I'm writing from a hotel now, I'm afraid. Glad to catch your reply at last.

TonyErnst (Over 1 year ago)
These photos were all taken in 2004, well before Photosynth was around, I spent alot of time going through my archives finding photos that would synth. While the results arent always as synthy, each shot was individually composed. If I had been taking with creating a synth in mind I definitely would have taken more photos. Im still undecided what makes a better experience though. A few well composed shots (like this synth) or a many many shots trying to cover all the angles, but without each photos getting individual consideration (example: http://photosynth.net/view.aspx?cid=47bd42a1-f939-4bdb-b916-54c71a714fb5). What do you think?

michaeldenis (Over 1 year ago)
I can. That's what it's like, shown here by a great jump from an ultra-ultra wide shot to an up-close shot right ontop of the waterfall. I went here before I discovered Photosynth and that jump-step is top-notch, although I always wish you'd take about ten fold as many photos, Tony ;)

jamescatz (Over 1 year ago)
These photos are absolutely amazing. Can you just imagine being there in person?

more...
The Golden Pioneer
The Golden Pioneer
Nathanael (Over 1 year ago)
The Photosynth web service (whose address is in every photosynth log file) is also valuable for any would be developers of custom synth viewers or mashups. You can find direct links to all the necessary bits in the following link, if you care to pass them on to someone who can make use of them. http://bit.ly/photosynthdevhelp As to shooting time, the hard drive with the original photos on it is out on the road at the moment, so I can't say for certain, but I would be surprised to find that it was any more than ten minutes for this little synth. There was some indecision about how far to back away from the building when passing the first cluster of trees, but once that was settled, it was straightforward again, apart from waiting for traffic to slow to take the rear photos from across the street and back again to complete the circuit.

michaeldenis (Over 1 year ago)
I agree with you. (good info) Nice synth, by-the-way, the spin around your statue is highly fluid. That's tricky to achieve It must have taken a chunk of time to make.

Nathanael (Over 1 year ago)
Also, Michael, I'm really not sure if we'll see the Photosynth team make a custom viewer for Android, but Seadragon's DZI and DZC formats are both fully documented on MSDN and I'm sure that Christoph_Hausner and BinaryMillenium have both figured out the camera coordinate and metadata system, in addition to how to read the pointcloud coordinates and color information, so a custom viewer should be well within someone's ability to program, rather than waiting for Silverlight to be ported to Android, etc. iSynth on the iPhone uses OpenGL and although the author was an intern with the Photosynth team and has now joined them, the iSynth viewer was essentially a third party viewer. I'm sure the same could be programmed for Android, given the desire and competency.

Nathanael.Lawrence (Over 1 year ago)
Unfortunately it's impossible to get good shots of this with my camera's zoom lens and literally impossible to completely circle the sculpture from the ground due to the surrounding trees. I'd love to fly a drone around this, though.

michaeldenis (Over 1 year ago)
Nice thumbnail, Nathanael, you really made me want to see this one. Good to see you synthing again! (Unfortunately, I'm posting from a smartphone running Android: no viewer yet. :( )

more...
Salem Capitol Lobby (Very Rough Draft)
Salem Capitol Lobby (Very Rough Draft)
sgalagan (Over 1 year ago)
This is amazing! Overhead view is fantastic! Good work! thx

Nathanael.Lawrence (Over 1 year ago)
As a side note: others have said it elsewhere, but it's quite true and very funny that when shooting a synth like this you get some very inquisitive looks from your fellow human beings. People just don't know what to make of it or what can have come over you, especially if you're hurrying. Four brave souls had the courage to approach me and ask me exactly why I was taking so many pictures and I happily gave them as brief an explanation as I thought they were after. Happily none of them were giving off an air of disapproval and|or attired in official looking security uniforms.

Nathanael.Lawrence (Over 1 year ago)
The dome was a gamble, for sure. I had shot very nearly everything else at that point, if I'm remembering correctly, and felt like I should probably take it easy on any further shots inside this central lobby, but as soon as I saw the reconstruction, I wished that I'd taken more. I had some real doubt that Photosynth would be able to track it as it is largely symmetrical, but it did very well with what I gave it. I'll certainly have to take more care to connect all four corners to the dome next time. Overhead view is very handy (especially for navigating quickly to a particular area), but for my more adventurous viewers, turning the photos off in the Direct3D viewer (use the [P] key) and using the [W] [A] [S] [D] keys to move around and [{] [L] [:] ["] keys to look around is hard to beat, as long as your video card has the right stuff. You can use keyboard controls in the Silverlight viewer too, but it's not as fast + it turns off 1/2 the points while you move.

Nathanael.Lawrence (Over 1 year ago)
Hey there! Thanks for the avid exploration and exclamation. I totally relate to the feeling of, "...there are *not enough* pictures in this synth."... as you may well imagine. =) The great thing about this building is that it is pretty nearly completely panelled in marble, giving each part a unique texture which the synther can quickly learn. The difficulty is that all light sources are reflected in the marble. There's definitely part of me that looks at how densely the floor reconstructs when I barely glanced over it (like around the couches) and thinks to itself, "Hmm. Look at how easy it would be to build the entire floor and steps.". The enemy there is naturally the RAM limit. The best computer that I have at my disposal only has 4GB of RAM, running 64bit Windows 7. I'm also curious to see what I would get if I shot only photos completely perpendicular to the walls except perhaps one orbit per corner.

michaeldenis (Over 1 year ago)
In any case, good work! Thanks for creating such an extensive synth! (The Captial Dome really blew me away)

more...
Buzz and Woody, in Lego
Buzz and Woody, in Lego
michaeldenis (Over 1 year ago)
hi brainwagon, I very much liked your test of the lego models using video. Here are my observations: The rotational functions around Woody's head in your synth is superb. It is a very fluid rotation and the load-time also feels low (as if it doesn't exist.) There's a real sense of a three-dimensional framework when viewing this part of your synth. Given the general density of pictures over the rest of the synth, I would expect a dense point cloud. This expectation was not met, however, and the left side of Woody's face appears to be the only densely matched part of the synth. It's interesting that this part of the environment is where you made your closest and most even rotation and that you actually traced over the same path twice, once forward and then once in reverse. In any case, I think this part of the synth is noteworthy. Thank you for your work!

more...
Phortse, Nepal [2009]
Phortse, Nepal [2009]
michaeldenis (Over 1 year ago)
Megasynth!

more...
The Beaver Grove Sign
The Beaver Grove Sign
Nathanael (Over 1 year ago)
One last note: if you're keen on pointclouds of natural objects, check out my Orbital Propulsion (Gravity Assist) synth here: http://photosynth.net/view.aspx?cid=5f415186-f783-43a2-bd5f-92aa3a9603df I had been kicking around the theory that shooting orbits as the primary pattern of photography would most efficiently yield the greatest returns in terms of pointcloud reconstruction for some time at that point but had yet to make myself actually walk outside and find something worthy to shoot. The results that morning were most definitely a turning point for me and, although I was not nearly methodical enough in my circling of each bloom, it hung together. The results of taking my time and using a tripod to shoot would, I think, greatly increase the clarity of each flower. The stems are another problem altogether, simply because they are so small, but it's probably one of my biggest pointclouds.

Nathanael (Over 1 year ago)
For more notes on all of the memory constraints from the Photosynth team themselves, read the comments in the first, third, and fourth of the four links posted under Nathanael.Lawrence in gavindjharper's "Biggest Synth Possible" thread in the forum.

Nathanael (Over 1 year ago)
As to the RAM limitation, the synther is a 32-bit application, so there is a finite amount of RAM that it can address. To be perfectly honest, it is unclear to me whether running a 32bit application in a 64bit operating system changes anything, but a 64bit OS certainly can address more memory per application than a 32bit OS. Certainly it does not give us the benefits of an actual 64bit synther. In any case, if a user's amount of RAM is below the maximum amount that the synther is capable of utilising (taking into consideration the fact that Windows itself and whatever mandatory background services needed will be running alongside the synther, each requiring their own RAM), then they are constrained by their own hardware. If, on the other hand, your amount of RAM is significantly greater than a 32bit synther can address, then your synths are being constrained by the fact that the synther is 32bit instead of 64bit.

Nathanael (Over 1 year ago)
Hi. Is it alright for me to just call you Michael? In this particular case I was nowhere near the RAM limit. I was out for a walk with my family and one of my brothers had to be at work soon, with the rest of us heading back to my parents' place to visit with my other brother who was in town for the weekend, so it was a time limit more than anything else. I would have loved to tackle those upper branches on the sapling here to really complete the basics of this synth. The takeaway lesson is very simply that the resolution of the pointcloud (just like the resolution of the input photos) depends fully upon how much texture you fill your lens' frame with. I completely agree that being able to focus on a single individual object at a time and depending on synth linking is the way of the future.

michaeldenis (Over 1 year ago)
hey Nathanael "Prince of Point Cloud (and PS.net Forums)" and SynthAssist.com, Impressive, impressive work.. Your point cloud here must be among the most dense that we've seen for real world objects (other than rocks). Like you say, though, the RAM limitation is a pain, I imagine that you'd have liked to go in *another* level of detail, but were held back by this limit. Nathanael, do you know if the RAM limitation is on the user's end or on the Photosynth.net's synth tool's end? Is this limitation within or outside of our control? Good work, by the way, I just jumped over here from your Capital synth. It's interesting to contrast the differences between an area where the lens can command almost complete control of the perspective, as in this synth, to where the lens must move within the synth, as in your Capital synth. [notes "Synch Linking" as a holy grail]

more...
2010 Vancouver Olympic Games - Canada Hockey Place
2010 Vancouver Olympic Games - Canada Hockey Place
Lit (Over 1 year ago)
Thanks Michael!

michaeldenis (Over 1 year ago)
cool stuff, Lit. I like your work here!

more...
Hershey Syrup
Hershey Syrup
Nathanael.Lawrence (Over 1 year ago)
Very punny, Michael. =)

michaeldenis (Over 1 year ago)
sweet

more...
Utrecht, HDR, Abandoned, Places, Cereol
Utrecht, HDR, Abandoned, Places, Cereol
M4 (Over 1 year ago)
Hi, In this case it's actually Tonemapping, resulting in a HDR effect, however it took a few weekends cpu time to 'batch' process them. I am using existing work to discover all the various possibilities of photosynth, eg. walkthrough's, different seasons and of course the constant factor Tonemapping (HDR for short)ordered by Themes. Regards Mx.

michaeldenis (Over 1 year ago)
Another masterpiece from our resident HDR-Photosynther. Impressive as ever. Great work, M. (I'd be interested to learn how you got so many images HDR-ed in such short order. Thanks in advance!)

more...
CoH Test 1
CoH Test 1
michaeldenis (Over 1 year ago)
I'd say... SUCCESS! Great little synth demonstrating the application of photosynth to Video Games. Cool stuff!

more...
Hartford Bottle
Hartford Bottle
michaeldenis (Over 1 year ago)
U HA! (sent from your neighbor at the UConn School of Law Library)

more...
Utrecht, HDR, Lange Nieuwstraat, Catharijneconvent
Utrecht, HDR, Lange Nieuwstraat, Catharijneconvent
M5 (Over 1 year ago)
Hi, It's, despite some automated batch processing, still a lot of work. Stitching has always to be done manually. I keep the camera settings per session constant, and with enough (day)light the camera supported AEB mode does the rest.

michaeldenis (Over 1 year ago)
hi M"5", I love the usage of the wide panorama here. I have considering using similar methods in my own synths as a standard procedure. Nice to see you've taken up the method (or continued to develop it, I should say). I'm curious about your HDR editing. Is it highly time-consuming or have you automated much of it? I have done a little work with HDR and, as I recall, it was tricky to get everything looking great. Therefore, I guess that you must be using very similar settings on each of your shots, and therefore I ask if you automate much of your work? In short, how much of a pain in the *ss is it to make one of your HDR synths? Thanks for responding, M5. Keep up the top-notch work.

more...
Utrecht, HDR, Willibrorduskerk
Utrecht, HDR, Willibrorduskerk
M4 (Over 1 year ago)
There's always the aspect what HDR (~tonemapping) actually does to your photo. I like the way how things are 'super'exposed. It's entirely something else than reaching this 'colour'richness and depth by long exposures. I'm afraid you like HDR or you're against it and there's not much in between.

synthetic.dan (Over 1 year ago)
Perhaps might I suggest that you take the pictures in the evening with just interior lighting and without the HDR. Long exposures would have been much beneficial.

synthetic.dan (Over 1 year ago)
is this real HDR? Either way you over did it as this synth is hardly enjoyable.

M4 (Over 1 year ago)
Hi MichaelDenis, To be honest, the actual editing is a bit laborious, so i prefer the special way 'you learn to look' of shooting photosynth's. Thursday i'll publish a new church interior, this time the Janskerk. Regards M4

michaeldenis (Over 1 year ago)
M4, your HDR synths are, to understate strongly, mind-blowing. I like your work. Out of curiousity, Which do you prefer the shooting of photosynths or the editing of photosynths? Personally, I prefer shooting them *way* more than I prefer editing them. Anyways, keep up the great work: it's impressive.

more...
American Landscapes at the Met
American Landscapes at the Met
David-Photosynth-Team (Over 1 year ago)
Thanks Michael. The reason that this synth feels easier to navigate than most is that it's one very simple open space -- so every spot can be seen from every other spot. Of course I made sure to choose a "scaffold" of wide angle shots to start with e.g this one: http://photosynth.net/view.aspx?cid=801210e4-f321-4fac-bf53-f74737f6b936&m=false&i=0:0:12&c=-3.28053:4.72886:-0.109222&z=415.276538545761&d=0.291586430174328:-2.34384743833674:-2.32717419856034&p=0:0&t=False . trying to get the same easily understandable navigation about places that aren't quite so openly connected is hard. We're working on making it better!

michaeldenis (Over 1 year ago)
I like this synth. It's easy to access and move between pieces. Moreover, the ability to navigate is greatly aided by the proper level of jumps between wide-, medium-, and close- shots. Hey David, what was your methodology when you shot this synth? I get the sense you tried to minimize the number of places from which you shot to improve motion in the synth-viewing experience. Is this accurate? How would you remake this synth now?

David-Photosynth-Team (Over 1 year ago)
The algorithm at the moment for chosing the starting image is to find the most "out"-ward image from the largest coordinate space, so you can make it happen if you want to. Obviously we need to let peopel choose this, but for now it's at least reasonably predictable...

madeeds (Over 1 year ago)
The synther chose a pretty good first frame. Did you figure out how to make that happen?

dariusmonsef (Over 1 year ago)
This is is amazing David... a pretty impressive way to explore the art for those of us who haven't visited the works in person.

more...
Canada (full)
Canada (full)
michaeldenis (Over 1 year ago)
Cool looking map, Winwardo. I like your usage of Photosynth here. It makes the map much easier to access than it would if I had to buy the game, install the game, download your map, etc. Nice work!

more...