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carter house 4
By:
lostinthetriangle
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Description
No description has been added for this Photosynth
Stats
Synthy
100%
Views
93
Favorites
1
Photos
318
Date Created
3/26/2009
Location
32.3667137998145
-64.6751189231873
Tags
bermuda
buildings
carter
historic
house
old
sea
stdavids
usnas
venture
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Comments
(3)
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EdLee
Over 1 year ago
Hi LiTT, (Already in the Bug section):
I don't know the math or algorithms behind the synther, so PS people can tell about this theory: it IS a problem of not having enough photos. For example:
http://photosynth.net/view.aspx?cid=c8063fc8-145b-4b42-936f-58ca7724b26d
If you rotate the building so you are looking down at the staircase and the 2nd floor hallway from the top, you'll see they don't align with the outer walls of the building and the tunnel. I don't have the building's blueprint, but I am guessing in reality, the staircase and the hallway align perfectly with the building walls. The reason they don't in the Point Cloud is that the synther does not have enough information.
In the Carter House synth, imagine if the steps are NOT fixed but are actually MOVABLE in real life. Then it's obvious how you can achieve the ghost effect.
It's like the ghost points from anything that moves. If you get more photos to cover the steps, I think the ghosts will go away.
lostinthetriangle
Over 1 year ago
Ed, I think you are right about the synther not having enough information to completely synth correctly...........
David_Bermuda
4 months ago
Very nice work but could I politely please ask you to remove the description. It is copyrighted content from the bermuda4u website. Thanks
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