Get all your questions answered about our latest Photosynth Technical Preview.
To what extend are Ps1 synths becoming obsolete legacy?
Good question. Even though we never found a way to make them pleasant to navigate (unlike stitched panos and the new Photosynths) they are by far the best way to generate a point cloud of some space or object, and we're finding other uses for these point clouds. You can imagine some of them :-)
Original synths are not going away until/unless we can merge all their good features into the simplicity of the new synths.
@PhotosynthTeam. Thanks for the open answer. Do you mean to say that I should not delete my Ps1 version of old material in favour of their Ps2 counter parts? Keeping both will make me run into your storage limit and the quantity of synths increases the manageability problem even more.
@Nate. Can you help me imagining the reuse of the point clouds?
@Joscelin, I'd rather just hear what the team is thinking than speculate too much on this one, but I admire your ability to successfully ask the questions I assume won't get an answer.
I think that projecting the photos onto either the point cloud or a low polygon depth map representation of the point cloud is a safe bet (since the original Photosynth team was experimenting with this before the synther was ever publicly released in 2008).
I'd prefer the former, as it affords experienced users the ability to generate much more detailed geometry of multiple subjects, but a viewer technology with GPU access would make this far more attractive.
You might also look up Henri's experiments with using Photosynth's camera solution as input for Yasu Furukawa's CMVS to create dense point clouds to project the input photos onto, although I haven't yet seen signs that Photosynth would want to run this sort of strenuous calculation for every synth on their servers.
@Joscelin. Correct. We are not recommending that people delete PS1s. Our 20GB storage limit is not currently enforced, and when we start enforcing it we will make exceptions for anyone like you doing lots of publically useful synths.
Ok, thanks for the answer. Eagerly awaiting a solution for the manageability too.