Topic: Networked Enabled Devices

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dvdhns (Over 1 year ago)
With the onset of networked enabled video devices (being able to view YouTube, Pandora, etc on TV's, Blu-Ray, etc) - it would be SWEET if you could view Photosynths on them.  I'm kinda tired showing people what the Photosynths look like on a PC screen.  I would love to see them, and show them off, on a big screen.  A Xbox or Wii version would be great.  Just zooming in/out panning, using the controller on a 50" TV.  Awesome!
Nathanael (Over 1 year ago)
Hi there, DHaines, 

Have you never hooked up a desktop or laptop to a TV? I've been doing this ever since 2000 and you're right: photosynths and panoramas look great on the big screen. 

People have (more naively than you) suggested being able to store synths and panos on USB devices and being able to just plug the USB stick into their TV and view the synths. Here's that discussion:
Nathanael (Over 1 year ago)
The discussion around using XBOX 360 joypads and Wii remotes has also happened before and, although it's admittedly a bit Do-It-Yourself-ish at this point, both XBOX 360 joypads and Wii Remotes can work with Windows if you do a little homework. Combine that with a program like XPadder, and you can map the Photosynth viewer's keyboard shortcuts onto the buttons, joysticks, + triggers of your controllers.

I agree with you that it would be better to be able to just get a 'Photosynth' app on XBOX LIVE, the Wii Shop channel, or Playstation Network to view photosynths, panoramas, and (hopefully soon) spin movies from Photosynth accounts. All I'm saying above is that if you want it badly enough, you can already get this kind of experience.
Nathanael (Over 1 year ago)
Here are a few other places Photosynth on the big screen have come up: (search page for Natal)
Nathanael (Over 1 year ago)
Getting back to your original request, though, I finally directly asked Blaise (Photosynth's architect) about this, directly, back in April:

His response ( ) was that the answer lies in HTML5, since many of these devices will get support for it in the future. The talk he mentions in this reply (and several talks since then) can be watched here:
Nathanael (Over 1 year ago)
Basically, since web browsers are finally getting some basic built in 3D capabilities, the Read/Write World team in Bing is wanting to write a single viewer in the new web standards like HTML5, CSS3, and WebGL which will open all of the different imagery formats that they care about, like photosynths, panoramas, 3D models, spin movies, streaming video, etc. and will open on any device whose browser supports HTML5. 

Today, all of these media types have separate viewers in separate technologies on different devices. Creating a single viewer in web standards technologies (now that the standards are finally powerful enough to do basic 3D on their own) which doesn't require a special browser plugin such as Silverlight (which you can't get for game consoles, mobile phones, etc.) means that as long as your device has an HTML5 compliant browser, you should be good, once the Read/Write World viewer is up and running.
Nathanael (Over 1 year ago)
The only real question is whether Wii and XBOX 360 will have an HTML5-compliant web browser. I seriously doubt that Nintendo will be willing to hire Opera to update the Wii version of Opera to be HTML5 and WebGL compliant, although that doesn't stop anyone from creating their own Photosynth app for Wii by using open source web browser code and the open source Read/Write World viewer code. 

After seeing Microsoft's app strategy with the next version of Windows, though, (you can use HTML5 to write your app's interface Jump to 00:35:52 ) and after seeing the 'Apps' hub on the new XBOX 360 dashboard ( ), I wouldn't be surprised if there's a similar app authoring model for XBOX LIVE announced soon.

Bottom line: Read/Write World is your best bet for getting what you want. Stay tuned.