Topic: Being able to freeze Point Cloud

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lostinthetriangle (Over 1 year ago)
To me the Point Cloud is like a virtual 3D representation of the subject. When using the halo to manipulate the subject, a feature that I would find really useful would be a "Point Cloud Freeze" that is the ability to freeze it in any different position or veiw that the "Halo" has manipulated the subject in. I have seen some of my synths from angles that are impossible to get at! I see this as a aid for creation of painting's, drawings etc from these views.
dariusmonsef (Over 1 year ago)
I'd love to see more stuff done with the point cloud too... If we can get some code into smart developers hands to play with an exported point cloud I'd sure they could come up with all sorts of amazing things. (P.S. for now you can just grab a screenshot of your point cloud in interesting positions)
lostinthetriangle (Over 1 year ago)
Thanks Darius, oh another question, I see the point cloud has changed (a lot) I thought it was just in full screen, but while editing the tower highlights, the point cloud pixels seemed very "chunky"
Lots of new buttons to play with...................... :)
douglas (Over 1 year ago)
Hi lostinthetriangle,
  the updates in the site include using the Silverlight viewer in the view page and in the editor, vs the D3D viewer which was the default choice previously.  In the Silverlight viewer the pointcloud is drawn in a bitmap that has a maximum upper size (for performance reasons) so once the viewer size exceeds this upper bound we just scale up the pointcloud rather than making the buffer larger, which is why it looks chunkier.  Some people said they prefer chunkier, some people don't :-)  For really high density pointclouds, for now the D3D viewer (the link below the viewer in the view.aspx page) will give you a more rich experience, but the Silverlight viewer should be really good for most reasonable sized synths.

lostinthetriangle (Over 1 year ago)
Thanks douglas, After looking at "a big one" then some smaller synths I can understand now.
Nathanael (Over 1 year ago)
The keyboard navigation in the Direct3D viewer is perfect for navigating to perspectives not available from the halos or photos.

Could someone explain to me why the WASDEC and {L:" controls as well as the Ctrl functionality have been stripped from the Silverlight viewer? I do appreciate the addition of IO for In and Out thus clarifying the function of the up and down arrow keys, but I'm hating the sudden new lack of photo-independent navigation.

What is more, it was previously easy and simple to grab a link for any perspective to which you had navigated using the envelope/share icon to the right of the synth. Now that the Direct3D viewer is the secondary option and is no longer bordered by the (simplified) editing panel and comments, it is no longer possible to extract the links that I want even though we still have access to the Direct3D viewer. 

The Photography Guide still lists the complete set of shortcut keys so I'm hoping that the plan is to add them to SLV
Marvin (Over 1 year ago)
Hi Nathanael.
We are planning to add the WASD keys back in very shortly.  Sorry for the oversight on not being able to share arbitrary positions in the d3d viewer.
Nathanael (Over 1 year ago)
Thanks Joshua, that's great news.