UPDATE: Mission failed...well...sort of X_x
After working on it for a while, I've found that point cloud meshing is possible, and easy, but not feasible for those without a reverse engineering/CAD program.
I tried using Meshlab for a point cloud with the method outlined in this forum, but obtained a mesh lacking detail.
I also tried using a Blender plug-in, but it wasn't exactly scalable.
I used a cloud of >364,000 vertices; which means >120,000 polys/>81,000 quads. I have an i7 at 2.67 Ghz and, due to absence of hyperthreading and sheer number of verts, the program would never render.
Finally, I tried using VRmesh, with great success. VRmesh used it's own algorithms for sampling, meshing and cleaning. It was completely scalable and the obvious solution, but, it was $800 for a single user family license (educational license)